

SOLAREDGE
I worked as a contractor for SolarEdge from 2022 to 2025, producing a wide range of 3D motion design content for both media and live environments.
High-volume 3D motion design production for media and large-scale installations.
Sustaining a high delivery pace while producing large-scale, visually refined 3D environments using Cinema 4D and Redshift.
Producing dozens of videos built around expansive solar energy installations required handling large environments, complex layouts, and motion-driven visuals, all under recurring deadlines. Maintaining visual consistency and polish while keeping up with continuous production cycles became increasingly challenging as scale and delivery demands grew.
Adopting Unreal Engine as the core environment tool to increase iteration speed and content scalability.
To meet the project’s growing scale and delivery rhythm, the workflow transitioned to Unreal Engine for environment creation and rendering. This shift enabled faster iteration on large scenes, longer-form content at high resolution, and significantly reduced turnaround times—supporting sustained production without compromising visual quality.




